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1995-06-04
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ULTIMATE BLACKJACK
COPYRIGHT (C) 1995 ACCIDENTAL SOFTWARE
"If it's good, it's ACCIDENTAL"
NOTICE
ACCIDENTAL SOFTWARE DOES NOT PROMOTE OR CONDONE USING ULTIMATE BLACKJACK
FOR GAMBLING PURPOSES AND IS NOT LIABLE FOR DIRECT, INDIRECT OR CONSE-
QUENTIAL DAMAGES RESULTING FROM THE USE OF ULTIMATE BLACKJACK.
Table of contents
1. Game features
2. System requirements
3. Registration
4. Installation / Set up
5. Game startup
6. Command line options
7. Function keys
8. Playing the game
9. Special subjects
10. Use with windows
11. Other Ultimate Games
To PRINT A COPY OF THIS MANUAL, push F8 while playing the game. Alternately,
you can load this file "MANUAL.TXT" into your word processor (this file
is ASCII text with no embedded characters.) You can also redirect the manual
to your printer by typing the following at the DOS command line.
"TYPE MANUAL.TXT > PRN" then push ENTER.
GAME FEATURES
1. Play BLACKJACK with up to 4 computer generated players.
2. Set the number of decks to be used (up to six decks).
3. Change the game rules to match most casino rules.
4. Monitor game statistics as the game progresses.
5. Use BET UNITS to systematically increase bets as the card count sweetens.
6. Use one or both built in count systems to verify or develop your own.
7. Modify a count system to suit your own needs.
8. Let the computer play your hand with a strategy you develop in the
simulations "BUILD STRATEGY" choice. Tailor this strategy with a custom
"TUTOR" and "CUSTOM COUNT" systems if desired.
9. Use the "SIMULATION FEATURE" (see 8 above) to test your theories in
long term play (speed up the game and let it play up to 30000 hands
in a short period of time.
10. Change your table position and the number of players at the table at any
time.
11. Monitor your table mates strategy and bets, see how they fare over the
long term.
12. Recall your last game and continue play just as you left it last time if
so desired.
13. See a quick BIOGRAPHY of other players you may encounter at the table.
14. Monitor both count systems with the touch of a key before placing a bet.
15. Use the "TUTOR" as a graphic illustration of the statistically correct
move, or use a quick key selection to verify your choice before deciding
what to do when it's your turn to take a card.
16. Have the computer display your hand total as an aid if desired.
17. Intuitive easy to use interface.
18. Easy registration for a low price.
SYSTEM REQUIREMENTS
1. IBM or 100% compatible computer.
2. EGA or VGA compatible display with 256K RAM on the video card.
3. Hard disk.
4. 550K of free RAM (480 with extended memory.)
Desired equipment:
1. Mouse.
2. 590K (520K with extended memory) of free RAM.
3. Sound Blaster. (registered version)
REGISTRATION
1. The game supplied is an unregistered version. This version is
provided as a demonstration of the game capabilities and provides
a fully functioning BLACKJACK simulation. Some game enhancements
are reserved for those users who find this game to be a worthwhile
investment. Shareware is a try before you buy marketing method. If
you make regular use of this software, you are expected to "purchase"
it by paying the registration fee. Registered users will receive
a disk with the most current version of this game. The registered
version has several game enhancements not available in the unregistered
copy. These features are listed below.
REGISTRATION BENEFITS
1. Your registered version will no longer have registration reminders
on screen.
2. Your registered version will allow you to select the amount of money
you will have when starting the game. The unregistered version will
always start you with $1000.00.
3. Your registered version will allow you to save and recall the previous
game just as you left it.
4. Your registered version will allow you to access the "CUSTOM CARD COUNT"
system so that you may modify it as you desire. Your custom system will
be saved under the name you signed in with and will be available for each
subsequent game you play and sign in with using that name.
5. Your registered version will save any "CUSTOM TUTOR" screen you develop.
It will be saved and reloaded as in #3 above.
6. Your registered version will no longer be limited to 100 hands during
a "SIMULATION". Up to 30000 hands may be completed for each simulation.
7. Sound Blaster support is provided. If you have a Sound Blaster or 100%
compatible system, you can order the optional voice pack for this game.
These files will allow you to hear digital recordings of the words seen
in the talk balloons. This provides for a more realistic and entertain-
ing game. NOTE: When all voice files are decompressed to your hard disk,
they will occupy more than 1.2 mega bytes of space.
8. Registered users can order additional "ULTIMATE" games at a 20% discount.
If you order the Voice Pack for Ultimate Blackjack, you will receive the
Voice Pack for all other "ULTIMATE" games you purchase free. If these
games are ordered at one time, you need only pay one shipping and
handling fee for the entire order. See "OTHER ULTIMATE GAMES" at the
end of this file for a description of these games.
PRICE LIST
Please print an order form to see the price list. The file name for the
order form is "orderfrm.txt", and can be printed to the screen if desired.
PRINTING A REGISTRATION FORM
A registration / order form can be printed out by pushing F5 when playing
the game. The form is ASCII text and should print on most printers.
If you can't print out of copy of the registration / order form, just send
us the information above. The file name for the order form is
"ORDERFRM.TXT", you can load this file into your word processor for print
out if desired. Please include the type of disk desired. Better yet,
give us a call at 619-247-2804 or 800-771-6746 and charge it.
Technical information: 619-247-2804.
Foreign orders please specify U.S. currency with your check, an International
Money Order (specify U.S. currency) or supply the credit card information
listed above.
INSTALLATION / SET UP
The game should be installed to your hard disk with the install program
provided. All required game files are compressed to the file
"ULTIMABJ.EXE". A listing of all required files can be found in the
text file "PACKLIST.TXT". The compression and extraction routines used
for diskette data is LHA and is copyrighted by Haruyasu Yoshizaki. LHA is
used as per the terms of Mr. Yoshizaki's documentation.
GAME STARTUP
Type "UBJ" to run the program once it is installed on your hard disk.
COMMAND LINE OPTIONS /N /D /S
(TROUBLE SHOOTING)
1. /N = No extended memory. This game will use extended memory if It is
available. If the program functions erratically, it may be due to a
problem with the EXTENDED MEMORY interface. If this is the case, starting
the program by typing "UBJ /N" may solve the problem.
2. /S = SOUND BLASTER OFF. If you have a SOUND BLASTER and the associated
voice files, the game will start with the voice files loaded and talking.
If you want to start without the SOUND BLASTER, type "UBJ /S" and no sound
effects will be heard. A few instances of system incompatibility with
the voice portion of this game have been noted. If you ordered the voice
version of this game, and your system locks up when attempting to run the
program, there may be an incompatibility with your hardware and the way
this game addresses the sound blaster. Use the "/S" switch to bypass
sound blaster initiation routines. If the program will run when using
the "/S" switch, but will not run without it, the sound blaster portion
of this program is not compatible with your system hardware. In this
case you will need to start the program with the "/S" switch.
3. /D = DEMO. A DEMO mode is available, to run the DEMO mode, type
"UBJ DEMO" to start the game. Push F4 to stop the DEMO. The DEMO can be
started in the silent mode by typing "UBJ /D /S".
FUNCTION KEYS
F1: Reads the game manual from within the game if enough RAM is detected.
If you have extended memory enabled on your system, you should be able
to use this function. Without extended memory, approximately 590K of free
RAM is needed to read the manual when the game is running. If you can't
read the manual due to insufficient memory, run "BJMANUAL" from DOS. You
should be able to print out a copy of the game manual even if you can't
read it with the F1 key. See F8 below.
F2: Toggles the RESHUFFLE MARKER display ON or OFF. See RESHUFFLE MARKER.
F3: Toggles Max cards at shuffle ON or OFF. See RESHUFFLE MARKER.
F4: Turns a running simulation off. See SIMULATIONS.
F5: Selects ordering information and allows printing of the Registration
/ Order form while playing the game.
F8: Prints a copy of the game manual.
F10: Toggles Alternate Statistics on/off. Statistics must be enabled before
this function key is hot.
F1, F2, and F3 are available only when in the Main Menu and before a bet is
placed. F4 is only available to stop a simulation after a simulation is
started. F5 is only available in the unregistered version of the game.
PLAYING THE GAME
The following information refers to the registered version of this
game. Some features will not be available in the unregistered version.
See REGISTRATION BENEFITS above for a listing of these features.
Sign in with the name you want to use for this game. Your game will be
saved under this name. If a custom count system or custom tutor page is
developed for this game it will also be saved under this name. This
allows players the option of continuing the game if they sign in with
this name at a future time.
1. Select players manually
2. Random player selection
Once you have signed in, you will be presented with the above menu
(assuming you have a mouse). Non mouse systems are limited to selection
number 2.
Your position at the table is always occupied by a computer generated
player chosen to play as your proxy. If you choose "1. Select players
manually", your proxy can be any one of the 12 computer generated players
provided. If you choose "2. Random player selection", your proxy will always
be the generic person "U". The generic person can be easily recognized
because he/she has no face or other features, and has a prominent "U" in
the middle of his/her chest. The computer generated person you are using
will have a name tag with your name on it to indicate that he/she is
playing as your proxy. You have complete control over this character
during game play (consider it to be your slave ready to serve your every
whim). If you have selected a SIMULATION, your proxy will play for you
with the strategy you have selected.
Each menu is active when the hand pointer appears. To select an item
from the menu, move the hand pointer to the desired item (use your mouse or
the keyboard) then press Enter or the left mouse button. Alternately, you
may use key that corresponds to the letter in parenthesis () to select the
item. Use the "ESCAPE" key to exit any menu.
MAIN MENU
(B)et
(D)ecks
(C)ount
Cu(S)tom
S(T)atistics
(H)it Soft 17
(G)ame speed
(O)ptions
QUIT
BET: This selection accesses the bet menu. If a previous bet has
been made, you may "(R)epeat" the last bet without going to this menu by
pushing the "R" key. The bet is always made in a number of "bet units".
The amount of money that one bet unit represents can be changed by pushing
the "+" or "-" keys on the keyboard or by moving the hand pointer to either
the + or - button at the top of this menu, then push the left mouse button
to increment or decrement the bet unit amount. The initial value of the
"bet unit" is $2.00. The range of possible bet unit assignment is
$1.00 to $100.00.
BET UNIT $2
(1) Unit
(2) Units
(3) Units
(4) Units
(5) Units
(N)o bet
When in this menu, you can access the information in both count systems
before placing a bet if desired. To get the "CURRENT COUNT" and "TRUE
COUNT" either press the space bar or the right mouse button. To get the
information concerning the current count ratio, press the "R" key. See
"CUSTOMIZE" for a discussion of these topics. Use NO BET or "ESCAPE"
to exit this menu without placing a bet. Once a bet is selected the
game will continue with the dealer dealing the cards to all players.
Select all desired options before making a bet.
DECKS: This option allows you to choose a new deck or decks
if more than one is being used. If a different number of decks is chosen,
or (N)ew decks is selected a reshuffle of the cards will occur.
SHUFFLE PROCEDURE - When new deck(s) are brought into play, the deck(s) are
shuffled and cut a random number of times. Possible selections are....
(O)ne deck
(T)wo decks
(F)our decks
(S)ix decks
(N)ew decks
If a different number of decks is selected, a shuffle is forced and you will
be asked to cut the cards. To leave the number of decks the same simply push
ESCAPE or reselect the same number of decks again.
CUTTING CARDS. This performs an actual cut of the cards as would
happen in the real world. Move the hand pointer to the desired point in the
card stack (will be shown as a percent of the deck from bottom to top - you
will be able to select from 15% to 80%), then press the left mouse button or
RETURN. If you push the SPACE bar the deck will be cut at a computer deter-
mined random point.
COUNT: This selection will display your current hand value when
it is your turn to play.
CUSTOM: This selection opens a sub menu with the following selections.
1. TUTOR: This allows you access to the custom tutor page.
This is designed to allow you to change the tutor page as you desire.
Follow the prompts to make your own custom tutor page. When complete push
ESCAPE and your custom screen will be saved. NOTE: The new screen will be
saved under the name you signed on with, any time you sign on with this name
in the future the CUSTOM TUTOR screen will be loaded. You may change back
to the original TUTOR screen by selecting TUTOR then pushing "D" for default.
You can use a CUSTOM TUTOR screen in conjunction with SIMULATIONS to test
your theories for long term play. This screen is designed to provide a
visual learning tool to select the statistically correct action based on
your hand value (card count) and the dealers UP (visible) card.
2. COUNT SYSTEMS: Use this screen to see how the card
count is progressing. Also available is a quick look at the other players
at the table. Each players money, their last bet and the type strategy
they are using is shown. Two count systems are shown on this page. One
can be modified to accommodate your own count system if desired. The current
RATIO and current COUNT can both be seen on the small tv monitor at the
top right of the game by pressing "R" for RATIO or SPACE BAR (right mouse
button) when in the bet menu.
a. RATIO - This provides a current ratio of "other" cards
to "10 value" cards in the unused portion of the deck. When the ratio becomes
smaller (i.e. there are proportionally more ten value cards left in the
unused cards (shoe) than small cards) the player has a mathematical advantage
and may want increase his bet. See the discussion on CARD COUNTING SYSTEMS at
the end of this file for more information.
b. POINT COUNT SYSTEM - This system is provided with the
values assigned to each card so that a full shoe of cards will provide a
count of "0". As the cards are dealt, if more small value cards (counted as
+1) are dealt, the count will go positive indicating the remaining shoe is
rich in face cards, 10s, and aces. A positive count indicates that an
advantageous situation for the player may be developing and an increase in
the bet may be warranted. The values associated with each card will change
the overall count total. If you are attempting to develop your own counting
strategy, you can change these values as desired. See the discussion on CARD
COUNTING SYSTEMS at the end of this file for more information.
3. SOUND BLASTER: If your computer has a sound blaster or
100% compatible system, you will be able to select the sound blaster on/off
if you have purchased the optional voice files for this game. (see regis-
tration benefits above)
STATISTICS: This selection will display many statistics of the play.
Such as the number of hands dealt, whether you are up or down and by how much.
Also included is a YOURS vs STATS display, this lets you know the percentage
of decisions that are statistically correct according to the TUTOR.
Many other items are show when statistics are displayed. Push F10 to Toggle
the second screen of statistics on/off.
STATISTICS PAGE 2. -- F10 Toggle
1. Hands U'v Pushed : The number of hands you've played that
have ended in a push.
2. Wins/Wins+Losses : Shows the ratio of your wins divided by
number of wins + the number of losses you have had so far.
3. Wins/Wins+Loss+Push: Computed the same as #2 except that the
number of Pushes is added to the divisor.
4. Push/Wins+loss+Push: Shows the ratio of the number of pushes
divided by your total Wins + Losses + number of pushes.
5. Blackjacks U'v Had : Shows the number of Blackjacks you have
had so far in the game.
NOTE: Higher numbers for #2 and #3 may indicate that your strategy
will perform well. To get a better indication of how good your
strategy is, run a simulation that allows you to see the results over
at least 1000 hands. You can expect short term ratios to vary
widely. Numbers above .50 means that you are winning more than
you are losing. Hands that are Surrendered are counted as losing
hands. A push hand is not counted as a win or loss.
HIT SOFT 17: This selection can be toggled on or off. When on
(button down), the dealer is forced to hit a soft 17 hand, all other hands
that result in a count of 17 for the dealer results in the dealer standing.
With this selection off, the dealer stays with all card counts of 17 or more.
GAME SPEED: The game speed may be adjusted from fastest (value 25) to
slowest (value 1). The game speed is initially set to 16. If you have the
SOUND BLASTER voice files, this provides the best setting to allow enough
time for all voices to be heard. Sound Blaster talking can be heard at
faster game settings (up to 18) after setting 18, no voices will be heard.
At the highest game speeds some game animation is bypassed. The fastest
settings are designed to be used with SIMULATIONS so that a large number
of hands may be played in a short amount of time.
OPTIONS MENU
OPTIONS: This menu provides access to many of the options available
for game customization. Nearly any combination of casino rules can be
selected through this menu.
SIMULATIONS: When selected, the player's hand is played by the
computer. This is handy to allow the player to investigate the merits of
different strategy and/or count systems for long term play. The SIMULATION
function will play up to 30000 hands for you. Any game options selected
are used during AUTO PLAY, including any changes you may make to the CUSTOM
SUGGESTIONS screen, the CUSTOM COUNT option, and the BET UNITS. Use the game
speed up feature to rapidly play a large number of hands to check strategy
combinations over the long term. The strategy your proxy will use during
a SIMULATION is outlined below and is available on for review on the
COUNT SYSTEMS screen.
Strategy (1)
Strategy (2)
Strategy (3)
Strategy (4)
(B)uild strategy
(N)o Simulation
1. Strategy #1
1. Hit on 16 or less
2. Stay on 17 or greater
3. Random bet $10 or $20
2. Strategy #2
1. Uses strategy from the TUTOR screen (custom
or default whichever is selected)
2. Bet is your INITIAL BET AMOUNT
3. Increase bet if RATIO improves (see COUNT SCREEN)
3. Strategy #3
1. Hit on 16 or less
2. Stay on 17 or greater
3. Double on 11 count
4. Split Aces or 8s
5. Bet is same as in strategy #2
4. Strategy #4
1. Uses strategy from the TUTOR screen (custom or
default whichever is selected)
2. Bet is INITIAL BET AMOUNT
3. Increase bet as TRUE COUNT increases
(see COUNT SCREEN). 5 X INITIAL UNIT is max bet
5. Build strategy
1. Use this selection to build a strategy
for the computer to use in the simulation
2. Additional information is displayed on the
screen when this selection is chosen
3. See STRATEGY BUILDING at the end of this file
for additional information
6. No simulation (Escape)
1. Terminates the SIMULATION selection.
NOTE: If a SIMULATION is running, push F4 to stop the SIMULATION. You will
hear a tone to let you know the simulation will end after the current round
is played to a conclusion. A simulation will not start until you place the
first bet. This allows you to select all desired options, game speed, bet
units and modify the TUTOR or the POINT COUNT SYSTEM before the SIMULATION
starts. If COUNT is not selected as an option before the SIMULATION starts,
the CURRENT COUNT and TRUE COUNT or the RATIO of cards (depending on it's
applicability for the strategy being used) will be displayed in the small
TV at the top right of the playing screen instead of the player's count.
The amount of money you wager as the first bet sets the base bet for all
hands. This amount may be increased at different times by the computer
depending on which strategy you have selected or built.
ACCESSORIES: Opens a sub menu with the following headings. This menu
is not accessible after a simulation has been initiated.
1. REVEAL CARDS - Shows you the next 52 cards that are left
in the dealers stack of cards to deal.
2. CHANGE PLAYERS - You can change your sitting position
at the table as well as change the number of other players at the table.
If you have a mouse, you will be presented with the following menu. Non
mouse systems are limited to selection number 2.
1. Select players manually
2. Random player selection
Selection 1 will take you to a screen that allows you to pick a computer
player to act as your proxy and select other computer characters to play
with you. You must select at least your proxy and the dealer. Push
the DONE button when complete. Push HELP (available in this menu) for
more information. Push Escape to exit this selection without changing
anything.
3. CHANGE DEALER - You can change the dealer. Three are
available and they will rotate each time this is selected.
4. DONE (Escape) - Returns you to the previous menu.
DEALER CHECKS 10s: When selected (button down) the dealer will ask
for an insurance bet and check for a blackjack with either a 10 or ACE
showing as his up card. DEFAULT: dealer only checks for a possible
blackjack with an ACE showing.
ALL CARDS UP: When selected the dealer will deal all cards to the
players face up. This will allow players to more easily perfect their count.
DEFAULT: Cards are dealt to players face down.
DOUBLE ON ANY: Allows the player to DOUBLE DOWN on any count
of the first 2 cards dealt. DEFAULT: DOUBLE DOWN only allowed on 10 or 11
count of first 2 cards.
DOUBLE ON SPLIT: Allows the player to DOUBLE DOWN after splitting
cards. DEFAULT: No DOUBLE DOWN after a split allowed. If DOUBLE ON ANY is
selected these rules also apply after a split.
SURRENDER ALLOWED: When selected the SURRENDER OPTION will be
allowed. When surrender is allowed and selected as your choice, you will
forfeit 1/2 your bet and turn your cards in to the dealer. NOTE: With
SURRENDER ALLOWED you may surrender any hand (first 2 cards only) regardless
of count.
DONE (Escape): Return to the main menu.
QUIT: This selection allows you to quit the game. The following
will be saved for you.
1. All game statistics (see statistics above)
2. Your money
3. Your CUSTOMIZED COUNT SYSTEM
4. Your CUSTOMIZED TUTOR
5. The players and dealer you were playing with
6. The sitting positions of any players at the table
7. The game speed you have selected
8. The number of Decks being used
9. The Bet Unit being used
10. Any combination of options selected
NOTE: When starting the game with a previous game on file, your last game
results will be displayed and you will be asked if you want to START A NEW
GAME (Y/N). If "N" is selected your last game will be restored and you can
continue just as you left the game last time. Even if you decide to start a
new game, the game speed, number of decks on file, and game options will be
used for the new game.
DECISION MENU: After the dealer deals all cards to the players and it is
your ("U"re next) turn, the following menu will be presented for you to
make a choice.
(T)utor
(H)it
(S)tay
(D)ouble
Su(R)ender
S(P)lit
1. TUTOR: This selection will bring up the TUTOR screen.
This screen shows you the statistically correct move based on your hand value
and the dealers up card (shown at the top of the screen). The suggested move
will be displayed in the box at the top of the screen as well as graphically
depicted by a flashing square in the indicated box. If you have customized
the tutor screen, "CUSTOM" will be displayed in the TUTOR box.
If the screen has not been customized, the TUTOR box will say "DEFAULT".
If the screen has been customized and you want to use or see the "DEFAULT"
screen you can toggle between the 2 screens by alternately selecting "D"
or "C". NOTE: The default tutor screen was derived from a compilation of
information from a number of sources, If you believe you have a better set
of "correct" moves, you should customize this screen as discussed earlier.
The STATS vs YOUR selection under STATISTICS compares your move
against the suggested move from this screen (uses CUSTOMIZED version if
present) to compute a percent of your moves that were the same as that
suggested by this screen.
NOTE: The move suggested by the TUTOR can be seen in the small TV at the
top left of the playing screen. Just push the SPACE BAR or the right
mouse button. This allows you to verify correct recall of the proper
move suggested by the TUTOR without accessing the tutor page. The CURRENT
AND TRUE COUNT can be accessed by pushing then "C" key, and the count RATIO
can be accessed by pushing the "A" key. The count displayed at this point
is the count based on all cards dealt except the dealers down card. The
player should select "ALL CARDS UP" from the options menu to make the count
shown coincide with the cards that have been dealt.
2. HIT: Causes the dealer to "HIT" you with a card when selected.
3. STAY: Indicates to the dealer you do not want any more cards, the
dealer will proceed to the next player in line.
4. DOUBLE: Causes the bet to be doubled - the dealer then deals you
only one more card. NOTE: The default rule for DOUBLE only allows this when
your first two card count is 10 or 11, and does not allow a DOUBLE after a
split. Both of these limitations may be changed through the OPTIONS menu.
5. SURRENDER: When SURRENDER is selected, you turn your cards in to
the dealer and forfeit 1/2 your bet wager. NOTE: The default rule is no
surrender allowed. This can be changed through the OPTIONS menu.
6. SPLIT: When selected your first two cards will be SPLIT into 2
separate hands, you will then play each individually. Splits are only
allowed when the first two cards dealt you are a pair or both equal a 10
count. Your bet is doubled. When splitting ACES, you will receive only one
card for each ACE. You can not split multiple times.
NOTE: Only those selections you have set the game rules up for with the
OPTIONS menu will be available to you. If an item is not available, it will
not have a button next to it on the menu.
MOUSE SUPPORT: Any Microsoft compatible mouse should work with this program.
Drag the hand pointer to the desired selection then push the "LEFT" mouse
button to select. When an item is selected the button corresponding to it
will be down. If the game asks for a response in the form of a "Y/N" answer
(i.e. INSURANCE?) the mouse buttons are implemented as follows.
LEFT MOUSE BUTTON = "Y"
RIGHT MOUSE BUTTON = "N"
SPECIAL SUBJECTS
CARD COUNTING SYSTEMS
There are as many card counting systems as there are "EXPERTS" at blackjack.
This game provides the RATIO system as a fixed card counter, and provides a
flexible POINT COUNT SYSTEM. The POINT COUNT SYSTEM can be modified by the
registered user to provide what ever count he desires based on values
assigned to each card. Any system attempts to provide the player with an
idea of whether the cards remaining to be played have relatively more 10
value cards versus lower value cards. Theoretically a shoe remaining that
is high in 10 cards favors the player and is a disadvantage to the dealer
and may warrant increasing the bet.
CURRENT COUNT versus TRUE COUNT
Point Count Systems may provide abnormally high or low counts in multiple
deck games. This count is called the CURRENT COUNT, to provide a better
estimate of the actual make up of the remaining cards, the TRUE COUNT was
developed to average the current count over the number of decks remaining
in the shoe. NOTE: These systems are provided as flexible tools to be used
as the player desires. If you are serious about card counting in BLACKJACK
you should purchase one of the many books available on the subject.
RESHUFFLE MARKER
The deck or decks will be reshuffled when the number of cards dealt meets
or exceeds the point in the deck established by the Reshuffle Marker.
The Reshuffle Marker is normally established in this game by reserving
5 cards per hand to be dealt plus 10% of the total cards being used
plus a random number between 5 and 15. If the player desires to allow
more cards to be dealt before a reshuffle, this can be accomplished by
pushing the F3 key. This will move the reshuffle marker in the deck to a
point represented by only 5 cards per hand to be dealt. This option is
shown on the screen via the message "Max cards at shuffle ON". Each time
the decks are shuffled this message will appear to let you know that this
option is in place. The exact position in the deck that the reshuffle will
occur can be seen by toggling the F2 key to bring up the Shuffle Maker
display. This display shows you the card deck and the position of the re-
shuffle marker in it. The Current Count and True Count are shown and updated
with each card (the count shown is based on each card dealt to all players
except the hole card held by the dealer.) The hole card is counted only after
it is shown when the dealer completes his hand. The All Cards Up option
should be used with this display to practice card counting.
CAUTION: It may be possible for the dealer to run out of cards before
all players have received their cards if using Max cards at shuffle ON. If
all players happen to take more than 5 cards on the last hand before reshuffle
this is theoretically possible (though unlikely). If this happens, the hand
results will be erroneous or your system could lock up.
TUTOR
If you are not a card counter or don't want to learn to count cards, the
TUTOR is designed to provide a way of memorizing the best move based on
your hand value(count) and the dealers "UP" (showing card). I do not
claim this to be the "BEST" set of moves for every set of playing rules
or every player. Users may modify this page to suit their ideas or
theories. NOTE: If using a custom TUTOR in a SIMULATION, the split only
on a pair or two 10s rule can be bypassed, any time a combination of cards
shows up that falls within a split suggestion on a modified TUTOR page,
"U" will dutifully split the cards for you. Again, you should purchase one
of may books on the subject to become more knowledgeable about the best
move based on your count and the dealers up card.
BUILD STRATEGY & SIMULATIONS
This is a powerful feature that commands the computer to play a large number
of hands for you with a strategy you design. This should provide you with
information on the merits of your strategy over the long term. When building
a strategy, Instructions for each entry in the strategy builder form will
appear as that item is selected. Follow the prompts to build your strategy,
set the rules the way you want them, adjust the game speed and number of
decks, modify the TUTOR page if desired, set your BET UNIT and finally place
the initial bet to start the simulation.
BUILD STRATEGY TERMS
1. BANK ROLL: The amount of money you will have at the start of this
simulation.
2. SESSION STAKE: The amount of money that will define one betting
session. A betting session will continue until the SESSION
MONEY reaches $0 or if the TARGET WIN for that SESSION has been
reached, and the SESSION MONEY later drops to that level. If a
SESSION ends for one of these reasons, a new SESSION will start
if money remains in the BANK ROLL.
3. TARGET WIN: The amount of money desired as a win goal for each
betting SESSION.
4. SESSIONS WON: A SESSION is defined as winning if the session ends
after the TARGET WIN has been reached.
5. SESSIONS LOST: A SESSION is a loss if it ends due to the SESSION
MONEY reaching $0 and the TARGET WIN was never reached.
6. The number of betting sessions won or lost are displayed as the
simulation proceeds.
NOTE: The computer uses the TUTOR page to determine when to hit, stay,
split, surrender or double. You should modify the TUTOR page through the
CUSTOM MENU to force the decisions you want to make happen. Be sure to
set all the desired options from the options menu before placing a bet.
GAME LIMITATIONS
This game works only with whole dollar amounts when computing bet
payoffs or surrender amounts. For this reason, bet units should be set
to an even value to insure accurate money computation. If a computed
pay off or forfeiture is not an even number, the result will be rounded
to the nearest dollar amount. The following may be rounded off if
an odd bet unit is used.
1. Blackjack payoff - $1 Blackjack payoff is $1 due to rounding.
2. Surrender amounts - $1 bets surrendered result in no money loss to
the better due to rounding.
USE WITH WINDOWS
1. This product was not written specifically for windows compatibility,
but in most cases it can be used from WINDOWS 3.1. Compatibility with
WINDOWS is not guaranteed. To use this product from windows perform the
following.
a. Install the program normally from DOS. Make note of the drive
and directory on which you installed the program.
b. Start Windows. Bring up the Program Manager.
NOTE: If you want to place this file into an existing Program
Group, select the program group you want this program to fit
into and skip to step f.
c. Click on File then click New.
d. Select Program Group then click the OK button.
e. In Description enter "GAMBLERS", then click the OK button.
f. Click File from the Program Manager, then click New.
g. Select Program Item then click the OK button.
h. In the Program Item Properties box enter the following.
Description : "ULTIMATE BLACKJACK".
Command Line : "UBJ.EXE"
Working Directory: (enter the drive and directory as noted in A
above. EXAMPLE: "d:\blkjack"
i. Click Change Icon button then click the next OK button.
j. In the File Name block enter "(drive and directory as noted in A
above plus "\UBJ.ICO"), then push the OK button.
EXAMPLE: "d:\blkjack\ubj.ico".
k. You should see the UBJ icon appear as the Program Item Properties
dialogue box reappears. Push the OK button and you are now done.
NOTE: If you have a sound blaster, insure the proper driver is
installed through the Windows Control Panel. You may have to adjust
the DMA buffer. If you receive a windows error message advising you
to adjust the DMA buffer, use an ASCII text editor to add the
following line to the [386Enh] section or your windows "system.ini"
file. Add "DMABUFFERSIZE = 017" to this file.
OTHER ACCIDENTAL GAMES
These exciting and addictive games from Accidental Software will
provide hours of entertainment and excitement. Each game has been
carefully designed to provide a realistic simulation of the game it
emulates. These games use keyboard or mouse and require 540K or less
or Free RAM, EGA or VGA, DOS 3.1 or above, and a hard disk. Each
game has Sound Blaster support. NOTE: A sound blaster or 100%
compatible system is required for sound support.
ULTIMATE GIN
Pull up a seat and get ready for a great game of GIN RUMMY with one of 8
computer players. Choose the game variation you like to play (Standard
Gin or one of 2 forms of Oklahoma Gin). Hollywood scoring is an option
you can choose to spice up the game. How about the game score? You can
set the game score and all bonus points to the way you want them. Play up
to 40 games in a match with any of the 8 players. Continue the match at
a later time, or start a new match if desired. Check out the player's
biographies and see which one (playing skill for each is different) you want
to challenge. Set the game speed, check the score book at any time and
much more.
ULTIMATE ROULETTE
Play roulette with up to 4 computer generated players. Learn all possible
bets and their odds. Place your bets and spin the wheel. Choose the
standard American wheel with green 00 and 0 bets or the European Wheel
with only 0 green bets. Select the simulations feature, place your bets,
then run a simulation of up to 30000 spins of the wheel to see how your
strategy fairs. The simulations feature will also graph the results of
the actual bets you have made as well as see a graph of the numbers that
have dropped for the session so far.
ULTIMATE POKER
Play poker with any 3 of 8 computer opponents. Games include 5 card stud,
7 card stud, High Chicago, and Holdem. Use your mouse to point and click
your way through the entire game. Access stats to help determine the best
move. Change the table stakes, and game speed. This is a great game of
poker.
ULTIMATE CRAPS
Play craps with 3 computer generated players. Learn all possible
bets and their odds. Place your bets and roll the dice. Three stats
tables available to keep you appraised of your progress and help
you determine which bets are working for you. Use Bet Units to system-
atically increase bets or facilitate development of your own betting
system. Virtually all major bets are available including Place, don't
Place, Buy and Lay bets. Help screens are available for every major bet
choice. This is the Ultimate Craps tool for learning the game and testing
your strategies before using real money.
DIGITAL DOWNS
Capture the excitement of spending a day at the races. This animated horse
racing simulation will keep you coming back for more. This game incor-
porates an easy to use mouse interface that allows you to point and click
your way through the entire game. A data base of 3000 horses in 30 stables
keeps the action fresh from race to race. Win, Place, Show, Exacta,
Quenelle, and Daily Double bets are available. Many more features make
this the best horse racing simulation to date.
OPERATION "JUST BECAUSE"
This is a fully animated classic battle ship type game. You play against
one of 3 of the enemy's top commanders in a classic battle ship setting.
A couple of twists adds fun and excitement to the action. Use your infra-
red heat scope to help in locating the enemy's ships. Each side can have
one jet fighter helping in the attack. Each side can have up to 2 mines
randomly placed in the opponent's waters. Play at night or day time.
Each side has 2 jammers (electronic and heat) that will compound the others
problems in trying to use electronic or infrared means to locate the other's
ships. If either side's jammers take damage, the other side becomes much
more effective when using its' infrared scope and jet fighter. Play against
another human player rather than the computer opponent if you like.
ULTIMATE BACCARAT
Have you always wondered how to play BACCARAT but were afraid to ask? Relax
and pull up a chair at this friendly baccarat table. You can play with 3
computer generated characters, or if you prefer real human companionship, you
can play with up to 5 other "human" players. A Tutor is provided to take you
through the game step by step. Once you have learned the game you can turn
the tutor off and go it on your own. You can check the game stats of any
player at the table, change game speed, set your own bet amounts, repeat your
last bet, push your last win, or lay a new bet. All bets are implemented.
The dealer talks you through the game. Many more features. Be prepared for
the best baccarat game in town and you don't even have to learn with
real money.